A fully custom PERP gamemode with skills, vehicles, properties, drug labs, crafting, and a living economy. Built for players who want depth without the drama.
13 skills, 6 genes, a full economy, and crafting recipes that interact with each other. The depth reveals itself the longer you play.
No whitelists, no application forms. Jump in and RP at your own pace. We enforce quality roleplay without turning it into a job.
66 tick, dedicated hardware, and a codebase built for stability. Low latency. No lag spikes. Just gameplay.
Bugs get fixed fast. New features ship regularly. Player feedback shapes what we build next.
A complete roleplay sandbox. No mods to hunt down. No pay-to-win. Everything listed is available to every player.
Stamina, Driving, Crafting, Lock Picking, Firearms skills and more. Level up by playing.
6 genetic traits — Strength, Intelligence, Dexterity, Influence, Perception, Regeneration.
13×6 grid inventory with equipment slots, storage, and a bank account system.
Buy, lock, and drive your own vehicles. Each car has its own persistent fuel gauge.
Buy doors, own properties, set access permissions, and use them as a home base or business.
Job salaries every 3 minutes, NPC shops, player-to-player trading, and a bank.
Elected mayor sets tax rates, creates laws, issues warrants, and manages the city.
Enforce the law, make arrests, patrol the city, and deploy SWAT for high-risk situations.
Syringes, healing mechanics, and a medical team that keeps the city healthy.
Active firefighting with extinguishers. Fires spread. Having a fire team matters.
Grow weed or cook cocaine in a hidden lab. High risk, high reward.
Combine ingredients to make items, weapons, food, and supplies. Skill gated recipes.
Break into any property with a lockpick. Skill level determines success rate.
Commit crimes and earn a wanted level. Police can see and chase wanted players.
Transport players and maintain city infrastructure. Steady legal income.
Deposit funds to keep them safe. $100,000 on-hand cap encourages smart money management.
Income and sales taxes set by the Mayor. Up to 50% — vote them out if it gets out of hand.
A fully functional player-operated casino with multiple games and configurable payouts.
Buy food, weapons, vehicles, and supplies from NPC vendors placed around the map.
Rob players at gunpoint. Rules govern how often and how much. High reward, criminal risk.
Craft illegal firearms and sell them to the black market or other players.
Steal vehicles and deliver them to the chop shop for a payout based on vehicle value.
All vehicles consume fuel. Per-car persistent fuel storage means planning matters.
A full city map — suburbs, city centre, industrial zones, and hidden areas to explore.
Your character grows naturally. No grinding menus — just do the thing to level the skill.
Every job is a different way to experience the city. Pick one — or switch whenever.
No application. No whitelist. Just connect and start your story.